Student Vote
We hear from members across the province about why they run parallel elections in their classrooms with Student Vote.
We hear from members across the province about why they run parallel elections in their classrooms with Student Vote.
Twyla Jackson writes about coping with child and youth mental health challenges in our classrooms and her group work on a resource that partnered ETFO with School Mental Health Assist.
Research shows that students’ critical thinking and creativity increase through exposure to music. Research also suggests that the mathematical abilities of children who participate in music lessons may be increased through the study of music. Yet funds are often lacking for strong music programs in Ontario schools.
There are many ways in which electronic technology may be used in classrooms and school environments to enhance and promote student learning. Some technology is immediately familiar to students, and often includes instant audio and/or video recording features and immediate ability to share and post what has been recorded.
Does the word gamification make you cringe? That’s okay. I get it. It sounds like an annoying made-up word. Like selfie or asap.