Sangeeta McAuley emphasizes the importance of creating community and ensuring representation by introducing Culturally Relevant and Responsive Pedagogy (CRRP) early and continuing to ensure it is part of the curriculum we teach.
What is a doll? If you were asked that question, visions of cherubic-faced porcelain dolls, G.I. Joe action figures or perhaps even the latest fad – Monster High dolls – would come to mind. What if someone asked you what an “art doll” was?
For four minutes and 13 seconds, my classroom was silent. Although it was already February, this was the first time in the school year that my Grade 7/8 class had nothing to say. Speechless was a better way to describe it.
By the end of September my frustration with one of my students had risen to the point that I no longer knew what to do or how to get through to her.
Every day, my Grade 2 students come into the classroom with smiles on their faces and a question on their minds: “Whose bucket will I fill today?” The children join me on the carpet as I take the attendance.
There are many ways in which electronic technology may be used in classrooms and school environments to enhance and promote student learning. Some technology is immediately familiar to students, and often includes instant audio and/or video recording features and immediate ability to share and post what has been recorded.
Does the word gamification make you cringe? That’s okay. I get it. It sounds like an annoying made-up word. Like selfie or asap.
What do you do when you can’t find a resource to start important conversations in your classroom? You create one, of course. Peel teacher Greg Maxton (who writes under his married name, Kentris) had become increasingly frustrated with the persistent, intentional and casual homophobia that he saw in his middle school teaching environment.
A democratic and socially just education system that is responsive to everyone and serves all groups equally and well, is a key mechanism for engaging in that process and communicating that goal.